Learning Design Systems Course index

Reference 0001

Design System Map

A backend-engineer-friendly map of what usually lives inside a product design system.

LayerWhat it containsEngineering analogy
FoundationsColor, typography, spacing, icons, motion, accessibility rules.Base types, constants, platform constraints.
TokensNamed design decisions such as color.text.primary or space.4.Configuration variables with stable names.
ComponentsButtons, inputs, modals, tables, navigation, cards, alerts.Reusable modules with props, states, and tests.
PatternsHigher-level guidance: search flows, empty states, onboarding, error recovery.Reference architectures and service recipes.
ContentVoice, terminology, microcopy, labels, validation messages.API naming conventions and error contracts.
GovernanceOwnership, contribution rules, versioning, review, adoption support.RFC process, code ownership, release policy.

Core distinction

A design system is not a UI kit. A UI kit gives reusable parts. A design system also explains when to use them, why they exist, how they change, and who maintains them.